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#pragma once
/// @file Manually destroy a value; suppresses automatic destruction
#include <atomic>
#include <cassert>
#include <utility>
namespace nix {
/** Analogous to Rust's ManuallyDrop structure. Only is destroyed when you call destroy(). */
template<typename T>
class ManuallyDrop
{
alignas(alignof(T)) char data[sizeof(T)];
// We have to use atomic<bool> here since once_flag reattempts if the
// callee throws (double destruction? yikes)
std::atomic<bool> destroyed = false;
public:
explicit ManuallyDrop(T && t)
{
::new (data) T(std::move(t));
}
/** Construct a ManuallyDrop in-place */
template<typename... Arg>
ManuallyDrop(std::in_place_t, Arg &&... args)
{
::new (data) T(std::forward<Arg>(args)...);
}
ManuallyDrop(ManuallyDrop<T> && other)
{
::new (data) ManuallyDrop<T>(other.take());
}
~ManuallyDrop() {}
// FIXME(jade): do some "deducing this" nonsense to implement all the const
// whatevers for this class. my clangd didn't like it when i tried, so that
// is Later Work. this language is horrific.
/** Gets a reference to the inner T */
T & get()
{
// SAFETY: this should genuinely never happen and it doesn't matter the
// ordering of other stuff relative to it.
assert(!destroyed.load(std::memory_order_relaxed));
return reinterpret_cast<T &>(data);
}
T & operator*()
{
return get();
}
T * operator->()
{
return &get();
}
/**
* Takes the value out of this object and gives it to you.
* Must not already be destroyed.
*
* Example:
```c++
ManuallyDrop<std::unique_ptr<int>> md{std::in_place_t{}, new int()};
ManuallyDrop<std::unique_ptr<int>> md2{std::move(md).take()};
```
*/
T && take() &&
{
// SAFETY: this is relatively lock-like in structure, reordering-wise
bool wasDestroyed = destroyed.exchange(true, std::memory_order_acq_rel);
assert(!wasDestroyed);
return std::move(reinterpret_cast<T &>(data));
}
/** Destroy the value. Safe to call multiple times. */
void destroy()
{
// SAFETY: this is relatively lock-like in structure, reordering-wise
bool wasDestroyed = destroyed.exchange(true, std::memory_order_acq_rel);
if (!wasDestroyed) {
get().~T();
}
}
};
}
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